ConvexHullLayer
Defined in: packages/core/src/scene/types.ts:153
The convex hull of a point set (e.g. a player's touches), rendered as a single filled polygon.
Type Parameters
| Type Parameter | Default type |
|---|---|
T | unknown |
Properties
| Property | Modifier | Type | Description | Defined in |
|---|---|---|---|---|
className? | readonly | string | Applied as the resulting polygon's class attribute; styling escape hatch (PRD §8.7). | packages/core/src/scene/types.ts:163 |
data | readonly | readonly T[] | - | packages/core/src/scene/types.ts:155 |
fill? | readonly | string | - | packages/core/src/scene/types.ts:158 |
fillOpacity? | readonly | number | - | packages/core/src/scene/types.ts:159 |
stroke? | readonly | string | - | packages/core/src/scene/types.ts:160 |
strokeWidth? | readonly | number | - | packages/core/src/scene/types.ts:161 |
type | readonly | "convexHull" | - | packages/core/src/scene/types.ts:154 |
x | readonly | Accessor<T, number> | - | packages/core/src/scene/types.ts:156 |
y | readonly | Accessor<T, number> | - | packages/core/src/scene/types.ts:157 |